The Xbox Scorpio is the new console by Microsoft launching later this year in all regions has yet to be detailed fully. A new leak emerged online recently seems to suggest that some things have changed during the course of the month.

Digital Foundry has published a white paper on the latest Xbox Scorpio specs leak. It reveals few interesting facts about how Xbox Scorpio on-chip RAM (ESRAM) is missing.

"ESRAM remains essential for achieving high performance on both Xbox One and Xbox One S. Though Project Scorpio and PC are not provided with ESRAM. Since developers are not allowed to ship a Project Scorpio-only SKU, optimising for ESRAM remains critical to performance on Microsoft platforms", mentioned in the white paper.

With the ESRAM gone, Digital foundry was concerned about latency as an issue with compatibility. However, PCPer has stated that Modern GPUs is capable of a huge amount of latency-hiding tricks.

This includes parking whole shaders at global memory accesses and running all other tasks while the GPU fetches the memory the original shader needs, exchanging it back and finishing when it arrives. Additionally, the amplified GPU performance means that the game has more room to be wasteful of GPU resources as it only needs to perform at least as good as a regular Xbox One.

The leaked whitepaper also provided some additional information on the Xbox Scorpio specs, like, the console six teraflop GPU is still in, and other details suggest that the console's GPU architecture is as modern as AMD's Polaris line

"The six teraflop GPU is once again confirmed, with the GPU's compute power rated at around 4.5 times the capabilities of Xbox One. Four times more L2 cache is also confirmed, which is a new detail that does not tell us that much, except that the GPU architecture in Scorpio is at least as modern as AMD's Polaris line."

In addition, the leak's claim is that Xbox Scorpio runs the best games possible, developers will unavoidably spend GPU resource on other quality improvements such as higher fidelity shadows, reflections, texture filtering and lower draw distances. Furthermore, leak notes that Xbox Scorpio developers might consider frame-rate up scaling by running graphics at 60Hz but the CPU at 30Hz and interpolating animation.