To the delight of many gamers, the newly rebooted "Halo 4" has hit the store shelves today. The latest installment of the first-person shooter video game marks the beginning of a new series titled "Reclaimer Trilogy," which was developed by 343 Industries. 

The respective franchise had previously taken off with the departed Bungie at the development helm, who put out five successful games that ranged from "Halo: Combat Evolved (2001) to "Halo: Reach (2010).  "Halo 4" continues on with a similar story tradition to its predecessors despite the newfound freshness of its main plot.  The Master Chief must now combat the "Prometheans," as the fight for the Covenant carries on.

In terms of the character weaponry, the improvements to the game are clear as day.  Through 343 Industries' brand new engine, the minute details of the arsenal appear more noticeable.  Also, in terms of the Halo universe, the general consensus amongst gaming experts is that the virtual world constructed has immensely improved from the last.

Microsoft executive Phil Spencer, who oversees the development at 343 Industries, spoke to USA Today about what he envisions for the franchise's newest rollout.

"It was all about how do we make sure Halo can grow in importance relative to other major franchises in entertainment, such as Lord of the Rings and Star Wars and trying to position it so we have the right skill sets together to shepherd it forward."

Spencer also touched on the endless possibilities that will exist beyond the release of "Halo 4."

"Halo is really two games.  We are going to build a great single-player experience for the fans that love that kind of game.  And then there's this whole other component, the multiplayer part of the game, which shares some of the art assets.  The maps are different but the characters are the same.  Four years from now there will still be people playing Halo 4 online."