The Witcher 3: Wild Hunt has received critical acclaim since its release last month, but there are still some aspects of the game that need improvement.

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CD Projekt RED has released a new patch addressing some issues and player concerns, available now for PC only. The console and PC versions of the game are similar, but there are some UI issues and bugs that will only affect one or the other. However, we would recommend you to play it on a PC, in order to experience the latest version of the game.

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Some highlights from Patch 1.05 include improvements to Geralt's movement (the hero should now handle more naturally), many exploit and bug fixes, and more experience for quests lower than your level. Here is the majority of the patch notes, with the full list of fixes here:

- Fixes a possible exploit by preventing certain drowners from respawning infinitely.

- Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.

- Merchants now offer more weapon types.

- Rebalances on the prices of maps that can be purchased from merchants.

- Clarifies a number of crafting diagrams.

- Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.

- Increases the variety of loot dropped throughout the game.

- Increases the variety of items available in shops.

- Shops now only offer weapons with levels matching or exceeding the player character level.

- Slightly reduces the amount of coin dropped from chests and monsters.

- Deploys the Bovine Defense Force Initiative.

- Fixes an issue where runestones could not be upgraded to greater runestones.

- Reduces the spawn time of selected groups of NPCs.

- Geralt no longer interacts with candles placed near chests and other openable objects.

- Improves the smoothness of camera movement.

- Fixes a number of issues related to horseback riding.

- Fixes an issue where the player could not deflect arrows/bolts at longer distances.

- Introduces a number of fixes in in-game communities.

- Introduces a number of fixes related to combat.

- Vitality begins to drop if Toxicity exceeds 80%, as originally intended.

- Fixes an issue where Geralt was sometimes unable to mount Roach.

- Improves Geralt's movement, especially when he swims.

- Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow.

- Fixes a number of issues related to Vitality regeneration.

- Fixes an issue whereby certain actions could be randomly blocked during gameplay.

- Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.

- Fixes a number of minor tooltip and wording bugs.

- Adds a series of color-blind friendly features. Improves visibility of tracks, marks, footprints and scent clues. Color-blind friendly features can be enabled in the Options\Gamplay submenu.

- Introduces a number of additional fixes to alt + tabbing.

- Fixes an issue where The Witcher 3 process did not close properly if the user did not have XAUDIO installed.

- Introduces a number of general stability and performance improvements.

- Fixes an issue where in certain situations the game could crash while a save was being loaded.

- Adds some missing translations in localized versions.

- Ciri can no longer unlock fast travel points.

- Improves the behavior of sails when viewed from longer distances.

- Improves performance in selected scenes and cutscenes.

- Fixes an issue where clouds and fog could flicker on some hardware configurations.

- Fixes an issue where Geralt could pass through walls in the fish market in Novigrad.

- Removes repeated sound cues on entry into GUI panels a second time.

- Adds a collision near Kaer Gelen that could cause the player to be blocked inside the building.

- Improves the scale of selected elements of the GUI and HUD.

- Introduces a number of bug fixes and user experience improvements in the GUI panels.

- Introduces a number of small changes in the UI for gwent.

- Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.

- Disables "Input device changed" messages and adds options to disable on-screen combat feedback and floating tags above NPCs.

- Adds an information prompt and Journal entries related to new DLC packages.

- Fixes an issue where some formulae were not displayed in the Alchemy panel when the player possessed level 1 of said formulae.

- Introduces a number of fixes in key bindings.

- Introduces new filters for the Alchemy and Crafting panels.