Virtual reality is now, our reality. Gaming is at its futuristic best. Players no longer have to only push a button and wait for a delayed reaction. Virtual reality gives instant action with images inches from your eyes. Consumers anxious to experience this ride can try Oculus Rift or Sony Morpheus.

Oculus is a headset that provides more than face images. It is an animated production, combining stereoscopic 3D, 360-degree visuals, and a wide field of view.  With engineered creativity and magic, your visual cortex is hacked, leaving you experiencing both the Rift and the real world. With a $2 billion acquisition by Facebook, Oculus has turned itself into a Silicon Valley giant. The latest Rift delivers a 110-degree viewing angle over Morpheus' 100 degrees, which means a broader vision field. 

Oculus not quite your choice? With its sleeker design, Project Morpheus's headset has a small gap, leaving some light to bleed. Hence, hopefully you don't look down, or you may just see your feet.

All of this virtual reality requires a great deal of design. Both the Oculus Rift and Project Morpheus have to render objects, keeping track of the user's head movements and the headset's position. With different perspectives, Oculus is taking function-over-form, perfecting its hardware; while Sony seemingly puts design first.      

Although these virtually reality headsets are highly anticipated, many will have to wait until next year for Oculus' Rift or Sony's Project Morpheus. Consumers will have to decide, depending on hardware previously owned, which headset suits their needs. Only sales will tell if the technology and design has hit the mark.