For a dystopian wasteland, the world of Fallout 4 is downright beautiful.

And it should be, considering all the work Bethesda has put into it. It seems the minute Skyrim was released, the developers got down to work in order to "empower the artists and designers...to create an immersive new world."

The new features of the improved Creation System graphical core include a "physically based deferred renderer," which adds dynamic and realistic lighting to every inch of surface area in the game. Like in real life, different materials will react with light in different ways.

Bethesda once again teamed up with NVIDIA, which helped them add "atmospheric depth to the irradiated air of the Wasteland." Sounds like one of those times you can't really explain it, but you'll feel it the second you play the game.

Of course, the game will feature a day and night cycle, as well as dynamic weather. But it's not simply going to rain once in a while in Fallout 4. Surfaces, including clothing, will soak up rainwater as realistically as they do lighting, and materials will blow in winds of varying strengths.

Bethesda included a long list of other special effects to look out for, such as "filmic tonemapping" and "dynamic dismemberment using hardware tessellation." The blog post explains that we shouldn't worry if we don't know what any of that means (thank God!), but all of it will come together to make an incredibly immersive experience when we finally get our hands on Fallout 4.

Speaking of that, the wait is almost over! Fallout 4 will be available for PS4, Xbox One, and Windows machines Tuesday, November 9.