Indie developer Endnight Games never seems to rest, with a patch for The Forest released shortly after its latest update.

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The studio's commitment to its Steam Early Access game is highly commendable, especially given the unreliable nature of many early access titles. The Forest's major updates are very consistent and significantly impact the game--see all the upgrades and changes the last one brought.

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The newest patch is smaller and focuses more on fixes than upgrades, but it's improving the game nonetheless. Fans are ravenous for news about updates to the game as it continues to grow and evolve, so here are the latest changes from version 0.18c:

- (multiplayer) Bodies carried by players are now visible to other players!

- (multiplayer) Fixed client players not getting hungry, thirsty or cold

- (multiplayer) Distorted creatures will now pay attention to client players

- multiplayer) Fixed rain not following players after respawning

- (multiplayer) Fixed player dead body sliding down slopes forever

- (multiplayer) Fixed clients not getting sticks & rocks from cancelling ghosts buildings

- (multiplayer) Fixed fire erroring when targeted by player before being attached to network system

- (multiplayer) Fixed FireStand not properly working

- (multiplayer) New Steal (or Share) feature for food items, hold any of cod/rabbit/lizard/generic meat/arm/leg and other players can grab it from you !

- Metal door now saves items on scale properly (not retro active)

- Metal door now has a trigger on the other side that completely opens the door once crossed (to fix issue if anyone saved behind it)

- Fixed rope climbing not using player input mapping

- Fixed place Timed Bomb icon being active before finding a matching surface

- Slight fill light added when holding torch (should make held items better visible in caves)

- Improved items flying up into air on spawn

- Improved pop in on some items

- New sinkhole art!

- New rocks added around sinkhole perimeter

- New modern axe art added!

- Fixed water looking bad/noisy at distance

- Fixed procedural floor having items spawning on top

- Fixed Ex Wall being offset downwards when using the auto-fill feature to place it on a Foundation + Floor, causing doors to be hard to open (not retro active)

- Fixed cold tutorial staying up when near a fire in the mountain area

- Fixed error when cancelling a ghost building that doesn't have "built" renderers for each ingredient (cancelling raft with stick and log added no longer gives infinite amount of logs ;)

- Plane wing model added!

- Fix bug where moving far away from noose trap with a mutant caught could cause it to glitch

- Fixed some issues with removing dead mutants from noose trap

- Added mourning encounters back in. Groups of mutants can be seen mourning dead family members at times

- Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances

- Better animation when transitioning into praying/mourning

- Further enemy balance tweaks/pacing

- Improved water trigger validation to prevent cases of swimming in random location in cave after having a lag spike when exiting water

- (audio) Lowered amount of voices played at one time to improve cpu performance/fix audio break up

- Fixed bug with raft if player attempted to ride it whilst it was flipped upside down

- Fixed player camera sometimes offset when exiting raft

- Fixed loading a saved game with a plastic torch equipped getting stuck